The Maneuver Epsilon Type was developed as a trump card in the battle against the Waruda mobile infantry unit, and is a powered suit that specializes in thermal destruction attacks. It has the largest amount of firepower in the series, including the normal Maneuver, and in order to avoid the burden of consuming energy to drive the main body, it comes standard with two arm-mounted bases that contain external high-output FZ generators dedicated to firearms. The basic frame is based on the highly maneuverable frame with a large head unit of the Maneuver Gamma, and the fuselage configuration adopts a custom unit system that can build a variety of attack forms, inheriting the design concept of variable construction to forms according to various tactics of the Maneuver Delta. The Epsilon is a state-of-the-art model that incorporates a variety of know-how cultivated through successive generations of the Maneuver series. The Epsilon is basically a super-firepowered crushing force that operates in multiples, but even on its own, it is a reliable machine that can be deployed as a “crusher” when forming a coordinated attack squadron of maneuver machines with different specialized functions.
Armaments
Double Barrel Unit
An attachment that fires hybrid energy bullets (FZ Detonator bullets) continuously and rapidly from two gun ports.
Power Crush Unit
A high-powered crash claw attachment that also serves as a filter for generating and firing FZ plasma ball ammunition.
Arm Mount Base
A power base unit equipped with a high-output FZ generator that can be connected to an attachment unit. Can be used alone as a power FZ beam machine gun.
Pulsar Launcher
Stabbing photon lance. Can also fire long-wave FZ beams.
Thermal Shock Cannon
Uses a combination of super-cooled and super-heated bullets to destroy targets with thermal shock.
Clench Glove
A joint-protecting impact-resistant manipulator that can be used for striking attacks. However, the high-voltage discharge crushing attack function has been omitted to prevent malfunction of firearms.
Arm Plug
A plug to connect the attachment unit to the wrist.
Mech Mode: Ride Form
Mech Mode: Dive Form I
Mech Mode: Dive Form II
Mech Mode: Dive Form III
Ride mode
Integrate & Hangar mode
Raid Chamber Land Type
All photos shown are under development. They may differ from the actual product.
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