Ref Code: | DA-30 |
Faction: | 79 |
Series: | Powered System Maneuver |
Type: | Gamma & Delta Set |
Class: | |
Crew: | 2 |
Armaments: | Gamma: Burst Rizer, Deflector Shield, Clench Grab, Multi Bumper. Delta: Burner Lance, Boost Knuckle, Wing Blade, Freezon Reaction Missiles. |
Notes: |
Maneuver Gamma & Delta Set
Maneuver Gamma (Space Marines Corps Ver.)
An Interplanetary Security Force (a.k.a. Space Marines) version of the Maneuver Gamma, which is also the main machine of the scavenging tactical unit formed for the purpose of counter-Waruda suit strategy. The basic maneuverability of this machine is the same as the original machine, but it is equipped with a uniquely customized combat system called Nexus, which allows it to link up with conventional PS machines with different specifications, and perform complex multiple coordinated attacks that take advantage of the characteristics of each different model.
Burst Rizer
A bazooka-shaped combined-attack weapon. The base is a micro-graviton bullet firing gun, and the cylindrical tip is a two-layered FZ plasma ball launcher. When connected, it fires plasma fireballs with tremendous destructive power using graviton bullets as its core. It can also be used by itself.
Deflector Shield
An all-purpose defensive shield that generates a force field. Energy is supplied via a connector in the fist. It can also be used as a weapon in close combat maneuvers with its built-in spike driver.
Clench Grab
A joint-protecting, impact-resistant manipulator that can be used for striking attacks. The “Electromagnetic Fist Thrust” is a one-hit kill that uses high-voltage electrical discharge and crushing to pierce the armor of the Walder suit.
Multi Bumper
A super-hard protector made of wurtz mineral alloy. Can be worn on the shoulders, thighs, and fists.
Maneuver Delta (Airborne Tactical Unit Ver.)
Maneuver Delta Maneuver Delta
The mainstay of the , which is made up of power thruster PS machines that boast flexible aerial combat maneuverability, both in and out of the atmosphere. It uses a variety of formation maneuvers in formation aerial combat to destroy enemy aircraft. The Delta’s fighting style, in which the machine changes itself according to the situation, from a machine mode suitable for aerial maneuvering to a human-like maneuvering mode suitable for combat maneuvers, has been inherited as the basic concept for the next group of new fighting machines under development.
Burner Lance
A close-combat weapon that shoots a three-meter-long lance of burning, ultra-high pressure gas to pierce or burn through targets. Equipped with an arm claw at the bottom.
Boost Knuckle
A booster unit that attaches to the arm attachment connector, capable of firing FZ plasma balls that temporarily disable mechanisms that operate on FZ energy.
Wing Blade
A wing-shaped blade made of super-hard alloy with a built-in sub booster. Like the Crash Calibur, it is armed with a cutting attack that focuses and generates Diacrom photon crystals on the edge of the wing, slicing the enemy in half.
Freezon Reaction Missile
An FZ reactive missile with outstanding destructive power. Can also be used as an aerial detonator.
Maneuver Gamma
Mech Mode: Ride Form
Mech Mode: Dive Form
Ride Mode
Integrate & Hangar Mode
Customized stickers
Number stickers (00-09) for containers and shields are included. Allows customization of unit formation.
Raid Chamber Land Type
Maneuver Delta
Jet Sky Mode
Attack helicopter mode
Mech mode
Integrate & Hangar Mode
Raid Chamber Land Type
Powered System Maneuver Series Overview
The new mobile infantry machine sent by the Waruda Legion, commonly known as the Waruda Suit, was a powerful weapon of destruction aimed at destroying the Powered System of the Diaclone Corps.
In order to counter the new threat posed by the Waruda Mobile Infantry, which far surpasses the power of the previous generation Waruda suits, the Diaclone Corps hastened to upgrade the Powered System!
The Powered System Maneuver Series is one of the variations of the Powered Suit with expanded functions, and is a combat mobility armor with enhanced mobility on its own. Its overall height has been increased to 135% of that of a normal powered suit, and the number of small Freezon generators that generate total body drive power has been increased to five, so it is said to have the fighting potential to compete with the new Waruda Mobile Infantry Machine (Waruda Suit) on its own. In addition to the three hard points on the back and two on the thighs, two hard points have been added to the shoulders, and in addition to the conventional weapon manipulator holding system, the arms are armed with a system joint system that allows specialized attachments to be attached to the forearms according to purpose. In Mech Mode, it is possible to use the conventional Pac-Man as a weapon. In Mech Mode, in addition to the conventional power dome hatch release type, it can also be operated with the door closed so that it can be immediately shifted to a combat stance.
Standard Equipment
Raid Chambers
Raid Chamber Land Type is one of the variations of the powered system storage container, and is mainly used for land transport.
The image shows a customized model with an additional arm hanger to suspend the PS maneuver type attachmet. It is stowed in the maneuver type retraction mode, and moved out by small rollers in the knee and toe sections. There are multiple connection joints on the top, back and bottom of the chamber, and it can be used for various purposes such as connecting and fixing chambers, suspending weapons, etc.
Raid Chamber connection
Raid Chamber connectors
(DA-2X Powered System Maneuver shown for illustrative purposes.)
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