DA-12 Powered System Gyroseptor

Ref Code:DA-12
Faction:79
Series:Powered System
Type:Gyroseptor
Class:
Crew:
Armaments:
Notes:

Powered System Gyroceptor

The Gyroceptor is a flight-type expansion unit for use in the atmosphere that enables the Powered System-equipped Powered Suit to perform aerial movement and aerial combat maneuvers with superiority. By using the nitro boosters at the bottom of the body and the thrusters at the bottom of the outside of the left and right forearms, the powered suit alone is capable of vertical ascent and descent of about 30 meters, but with this unit installed, it can perform all kinds of aerial maneuvers such as cruise flight and hovering for extended periods of time. The aircraft is composed of independent and complete functional modules equipped with a small FZ generator, and can be reconfigured for operation as a crewed aircraft or unmanned drone aircraft.


Vehicle Mode

DA-12-Gyroceptor
DA-12-Gyroceptor - Vehicle Mode 2

With gyroscopic flying plane modules on the left and right sides, a turbo booster at the bottom of the fuselage, and two sub boosters at the rear, the vehicle can be described as a collection of flight-related units. Even without the flying plane module, it can be used as a high-speed hoverbike. The standard armament is two Gatling pulse cannons with outstanding destructive power in the front.


Enhance Mode

DA-12-Gyroceptor - Enhanced
DA-12-Gyroceptor - Enhanced 2

A flying unit that expands the power suit’s range of activity into the air.

It has been widely adopted by paratroopers and rescue units alike. By exquisitely controlling the output of the five flight units, which are controlled by the simplified BIG-AI, the passenger can perform perfect aerial 3D movement maneuvers at will without being aware of the controls. The precision of this control is at a level that makes aerial combat possible.


Hangar Mode

Transport container:
Can be stored in an airborne raid chamber.

DA-12-Gyroceptor - Hangar
DA-12-Gyroceptor - Hangar 2

Armament & Connection Options

Honeycomb pods (2 included)
DA-12-Gyroceptor - Honeycomb Pods
Photon Dagger (2 included)
DA-12-Gyroceptor - Dagger
Conversion Plugs
DA-12-Gyroceptor - Conversion plugs
Includes conversion plugs for 3mm/4mm diameter joints.
  • 3Φ concave/4Φ convex x 2, 3Φ convex/4Φ concave x 2
  • 4Φconvex/3Φconvex x 2, 3Φconvex/3Φconvex x 2
  • 3Φconvex/4Φconcave x 2, 3Φconvex/3Φconcave x 2

Gyrocopter Exploded View

The Gyrocopter is an assembly kit. Each unit is connected with 3mm joints and can be connected, disassembled and reassembled.

DA-12-Gyroceptor - exploded view

What is a Powered Suit?

Powered Suits group shot

The Powered Suit is a combat-strengthened armor that expands and amplifies the combat power of Diaclone soldiers. It can operate in any environment, and although it is small, one unit has the combat power of over 10 Diaclone soldiers. Starting with the first model, many variation models have been manufactured, and the latest model designed by bringing together Gigazone technology with the activation of the Neo Attack System is the series. The maximum output and mobility are significantly improved compared to previous models, and it is a next-generation powered suit that has the ultimate in rideability, portability, and expandability due to the installation of variable functions. The series has models with different functions such as A-Type (Attack Type) attack specialized type, B-Type (Barrier Type) defense specialized type, C-Type (Construction Type) work specialized type, and D-Type (Drill Type) training/general purpose type.

The initial powered suits developed for the anti-Waruda mobile infantry units were mainly used to support larger machines, but their excellent versatility and mobility were gradually recognized, and they were developed and organized into independent Diaclone Powered Suit Units that could be used in various situations such as urban warfare, jungle warfare, base capture, and sabotage operations. In Operation Ragnarok, which concluded the first defense battle against Waruda, they demonstrated the flexible mobility unique to powered suit units and led the operation to victory. Each unit is operated in a formation of 3 to 5 units, and is currently permanently deployed at bases on land, sea, air, and space.

Powered Suits group shot 2

Raid Chambers

The raid chamber is a storage unit for storing and transporting the powered suit. The outer shell is covered with explosion-proof and impact-resistant walls, and the interior can store a full set of expansion weapons for the powered suit. Raid chambers are available in airborne and land transport specifications, which are selected depending on the operation. Thrusters are equipped under the left and right couplers for airborne use, which are activated when landing or in an emergency. Barrier and connection option: Chambers can be connected together with a shield unit to create a simple defensive colony.

Powered System

The Powered System is an enhancement plan that aims to dramatically improve the combat power and mobility of powered suits. In addition to the conventional power expansion function by fusing with a combat machine, it can be connected to a new bullet module connector and, although limited, can also be linked to the Mech Mode of other models in the Dia-Battles series, etc. The greatest feature of this model is its “variable functions,” which can be adjusted according to the purpose of use.

Hangar/Boarding/storage mode

By transforming the PS unit into a minimal volume, storage and transportability are improved, while at the same time making it easier for personnel to board.

Combined mode

This is the mode applied when merging with a larger combat machine. By fixing both arms to the body frame, the powered suit can be modularized, and the connected mecha can be freely controlled in the same way as the powered suit.

Mobile mode

This mode is mainly used during combat. When a member of the team boards the ship, the General-Purpose BIG-AI is activated as a combat operating system, linking with the member’s brainwave patterns to perform combat maneuvers as one with the machine. The maneuvers produce a completely different experience than piloting a combat machine, so the pilot must undergo advanced training.

Mech mode

A manual control mode used for long distance travel during non-combat situations. It was designed to relieve the crew from the stress of confined environments in mobile mode. Also, when the hatch is closed, it becomes a remote-controlled drone that can be used to transport wounded crew members or provide support in combat.d during combat. The is activated as a combat operating system when a member boards, and it links with the member’s brain wave patterns to perform man-machine integrated combat maneuvers. The pilot must undergo advanced training in order to operate the machine in a way that is completely different from the way a combat machine is operated.