DA-12 Powered System Gyroseptor

Powered System Gyroceptor

The Gyroceptor is a flight-type expansion unit for use in the atmosphere that enables the Powered System-equipped Powered Suit to perform aerial movement and aerial combat maneuvers with superiority. By using the nitro boosters at the bottom of the body and the thrusters at the bottom of the outside of the left and right forearms, the powered suit alone is capable of vertical ascent and descent of about 30 meters, but with this unit installed, it can perform all kinds of aerial maneuvers such as cruise flight and hovering for extended periods of time. The aircraft is composed of independent and complete functional modules equipped with a small FZ generator, and can be reconfigured for operation as a crewed aircraft or unmanned drone aircraft.


Vehicle Mode

DA-12-Gyroceptor
DA-12-Gyroceptor - Vehicle Mode 2

With gyroscopic flying plane modules on the left and right sides, a turbo booster at the bottom of the fuselage, and two sub boosters at the rear, the vehicle can be described as a collection of flight-related units. Even without the flying plane module, it can be used as a high-speed hoverbike. The standard armament is two Gatling pulse cannons with outstanding destructive power in the front.


Enhance Mode

DA-12-Gyroceptor - Enhanced
DA-12-Gyroceptor - Enhanced 2

A flying unit that expands the power suit’s range of activity into the air.

It has been widely adopted by paratroopers and rescue units alike. By exquisitely controlling the output of the five flight units, which are controlled by the simplified BIG-AI, the passenger can perform perfect aerial 3D movement maneuvers at will without being aware of the controls. The precision of this control is at a level that makes aerial combat possible.


Hangar Mode

Transport container:
Can be stored in an airborne raid chamber.

DA-12-Gyroceptor - Hangar
DA-12-Gyroceptor - Hangar 2

Armament & Connection Options

Honeycomb pods (2 included)
DA-12-Gyroceptor - Honeycomb Pods
Photon Dagger (2 included)
DA-12-Gyroceptor - Dagger
Conversion Plugs
DA-12-Gyroceptor - Conversion plugs
Includes conversion plugs for 3mm/4mm diameter joints.
  • 3Φ concave/4Φ convex x 2, 3Φ convex/4Φ concave x 2
  • 4Φconvex/3Φconvex x 2, 3Φconvex/3Φconvex x 2
  • 3Φconvex/4Φconcave x 2, 3Φconvex/3Φconcave x 2

Gyrocopter Exploded View

The Gyrocopter is an assembly kit. Each unit is connected with 3mm joints and can be connected, disassembled and reassembled.

DA-12-Gyroceptor - exploded view

What is a Powered Suit?

Powered Suits group shot

The Powered Suit is a versatile battle-enhancing armor that expands and amplifies the combat power of the Diaclone Corps. It can operate in all kinds of environments, and although it is small, a single suit has the fighting power of about 10 members of the Diaclone team. Many variations of the armor have been produced since it was first introduced, and the latest model, equipped with the Powered System, was designed by combining the technology of the Giga Zone and the Neo Attack System, resulting in the <Powered System>. The maximum output and mobility of this next-generation power suit have been dramatically improved compared to past models, and its variable functions have made it extremely easy to board, transport, and expand.

The Powered System includes models with a range of functions, such as A-Type (Attack Type) specialized attack type, B-Type (Barrier Type) specialized defense type, C-Type (Construction Type) specialized construction type, and D-Type (Drill Type) general-purpose type. Additionally, the E-Type (Extreme Type) which is the most mobile unit in the Powered System series. Two thrusters on the chest allow acrobatic flight maneuvers without the need for an expansion unit, Giving it VTOL and atmospheric combat capabilities.

Although the initial power suits developed for use against The Waruda mobile infantry were mainly used to support larger machines, they gradually gained recognition for their versatility and maneuverability, and were developed and organized as an independent “Diaclone Power Suit Force” that could be used in a variety of situations, including urban warfare, jungle warfare, base control, and sabotage operations.

During “Operation Ragnarok”, which ended the First War against Waruda, it demonstrated the flexible mobility that only a power suit unit can provide, and led the operation to victory. Each unit is operated in a formation of three to five units, and are now permanently deployed at bases across land, sea, air and space.

Powered Suits group shot 2
Raid Chambers

The Raid Chamber is a storage unit for housing and transporting powered suits. The outer shell is covered with anti-explosion and shock-resistant structural walls, and the interior can hold a set of weapons for expansion of the powered suit. The Raid Chamber has specifications for airborne and land transport, and is operated selectively depending on the mission. Thrusters are equipped under the left and right couplings for airborne use, and are activated during landing and emergency take-off. The shield unit, an option for connecting the chambers together to form a simple defensive colony, is also available.

Powered System

The Powered System is an enhancement plan that aims to dramatically improve the combat power and mobility of powered suits. In addition to the conventional power expansion function by fusing with a combat machine, it can be connected to a new bollet module connector and, although limited, can also be linked to the Mech Mode of other models in the Diabattles series, etc. The greatest feature of this model is its “variable functions,” which can be adjusted according to the purpose of use.

Boarding/storage mode

By transforming the Powered Suit to its minimum volume, it can be easily stored and transported, while at the same time making it easier for personnel to board the fighter.

Combination mode

This mode is applied when the machine is fused with a combat machine. By fixing both arms to the body frame, the powered suit is converted into a module, and the connected mecha can be freely controlled with the same sensation as the powered suit.

Maneuver Mode

This mode is mainly applied during combat. The is activated as a combat operating system when a member boards, and it links with the member’s brain wave patterns to perform man-machine integrated combat maneuvers. The pilot must undergo advanced training in order to operate the machine in a way that is completely different from the way a combat machine is operated.

Mech Mode

This is a manual control mode for non-combat long-distance travel. It is designed to relieve the crew from the stress of a closed environment during maneuver mode. When the hatch is closed, it becomes a remotely operated “drone aircraft” and is used to transport wounded personnel and for cover combat.